Zanni, the five-star resonator who will appear in Mingchao version 2.3, seems to be just a character in a virtual game, but she can’t help but remind people of those individuals in the real world who are bound by the system. Her identity – an employee of Everard Bank – is like a label, which puts her in a standardized and mechanized shackle, symbolizing the portrayal of the oppression and alienation of people in the workplace in modern society.
Zanni holds the “Flame Judgment” arm armor, and the numbers are coldly placed in front of her: basic attack power 588, critical damage 48.6%. This is the power given to her by the game world, but what is implied behind it is the contradiction between power and oppression. Attack increased by 12%, defense ignored by 8%, and “light noise effect” damage deepened by 50%. All of this is calm and precise, but it undoubtedly exposes the exploitation and ruthlessness of the strong to the weak in the power relationship.
The normal attack is “silent negotiation”, a four-stage combo, but the word “silent” is used. Is it true that words have lost their meaning in this cold world? Negotiations have become speechless, with only cold attacking movements left. Every gap between attacks seems to imply the estrangement and alienation between people in reality. The short-press general attack technique is just like the struggle in society to carefully seize opportunities for survival.
Her “resonance skill: sleepless watch” is thought-provoking: blocking and precise counterattack, immune control and damage reduction, which is both a defensive skill and a helpless self-protection. She was forced to enter the blocking state, symbolizing the passive defense mechanism in society. Damage is reduced by 20%, the target is stagnant and the resonance is reduced – behind this is the suppression of the weak by power, and also the limited counterattack ability of the weak.
Zanni’s “radical annihilation plan” is particularly intriguing. The release of a full load of “redundant kinetic energy” is like the suppressed anger and despair that is about to explode. The attack and immune control in the preparation posture are just like those who have been deprived of the right to speak, accumulating strength in silence and waiting for the moment of outbreak. But this kind of outbreak is still set within the rules of the game, implying the helplessness and limitations of revolution in reality.
The “burning flame form” she entered, with an increase in the upper limit of the flame and the general attack multiplier, is a symbol of explosive power. The flame seems to be the accumulated anger and enthusiasm, firmly controlled by the system. The opening and closing of this form reminds people of those suppressed individuals, who occasionally burst into flames, but ultimately cannot completely tear apart the heavy shackles.
The resonance circuit “dark night will dawn” and the transformation of “burning sun embers” reflect the setting of cause and effect in the game, and are also like “grudges and revenge” in reality. The diffraction damage of other characters in the team deepens, showing the mutual influence of individuals in the group. The light noise effect of individuals is transformed into burning sun embers, suggesting how individual behavior is amplified by the group and then affects the whole.
“Variation skills · immediate execution” and “extended skills · guide to the future” emphasize timeliness and clear goals. Behind the immediate execution is the accelerated pace of contemporary society, where people are constantly urged and are always busy. The clearing target of the Coming Sun Beacon, the Burning Sun Embers, symbolizes the settlement of past pain and resentment, and also implies a warning for the future: only by breaking the vicious cycle can a new beginning be ushered in.
The inherent skills of “quick response” and “no fear of pain” are actually a cruel portrayal of the fact that people in reality must quickly adapt to changes and endure pain. The game gives her bonus and damage reduction effects, but the reality is a more severe and ruthless test.
Zanni’s resonance chain is even more of a social picture: damage bonus, immune control, and attack enhancement reflect the accumulated pressure and resistance; and the setting of “The most urgent matter? Get off work!” has almost become the most straightforward cry of modern office workers. The dual interweaving of fatigue and the desire to survive not only reflects the fatigue of human nature, but also exposes the high pressure of the social system.
This bank clerk Zanni is not only a shining star in the game, but also a microcosm of countless people in reality who are bound by the system and oppressed by life. Her skill design reflects the struggle of contemporary people on the edge of survival: the cycle of defense and attack, the contradiction between outbreak and convergence, the dual state of isolation and connection. Every attack and dodge she makes is a metaphor for reality.
The stored value service provided by the Treabar platform is a bridge connecting virtuality and reality. Players invest their real money in it in exchange for the power and satisfaction of the virtual world, just as people in real life continue to struggle for survival and dreams. The world of Zanni and Mingchao is not only a playground to escape reality, but also a mirror reflecting reality.
In the gap between virtuality and reality, Zanni’s sleepless eyes seem to be silently staring at each of us, reminding us: Even if we are trapped by the shackles of life, we still have to stay awake and look for that ray of light.