In the vast starry ocean, numerous starlights intertwine to form a river, illuminating the endless darkness. Yet, that unique radiance stands out like an enigmatic presence, captivating our hearts. That is Saber, who will descend upon the starry river in version 3.4. This being, adorned with mysterious light, requires us to cultivate her power with abundant materials. Under this vast starry sky, let us gather every precious nurturing material to pave her path to coronation with stardust.
Journey Through the Starry Sky: In Search of Saber’s Light and Shadow
Under the vast starry sky, Saber’s nurturing journey is akin to a long pilgrimage. We need to collect the following materials to safeguard her growth:
Instinct of Plunder, like a hawk in the night, requiring 56 instances of call.
Ambition of Forgery, resembling a mirage in the desert, with 71 instances of bewilderment.
Will of Tread, like a warrior’s armor, forged through 73 instances of tempering.
A Drunken Era, like dormant memories, requiring 65 instances of awakening.
Fang of Departure, like whispers under the moonlight, repeated 18 times.
Tooth of Wolf Poison, like roars from the abyss, resonating 69 times.
Tooth of Lunar Madness, like legends of the wolf tribe, recounted 139 times.
Path of the Destroyer, like a final elegy, sung 12 times.
Footprints of Destiny, like reflections of stars, leaving 8 traces.
Travel Notes, like a wanderer’s journal, recording 21 stories.
Adventure Records, like an explorer’s log, chronicling 8 legends.
Wanderer’s Guide, like a lighthouse beacon, guiding 287 directions.
Credit Points, like flowing star rivers, converging 3,888,100 instances of light.
Under this starry sky, we pursue Saber’s radiance, preparing the final gift for her coronation. Her exclusive light spear, “Coronation Without Return,” requires the following materials:
Instinct of Plunder, continuing with 20 instances of call.
Ambition of Forgery, maintaining 20 instances of bewilderment.
Will of Tread, tempered 14 times.
Fang of Departure, whispered 4 times.
Tooth of Wolf Poison, roaring 12 times.
Tooth of Lunar Madness, recounted 15 times.
Credit Points, converging 385,000 instances of light.
On this long journey, we need to prepare the following materials for Saber’s breakthrough:
Instinct of Plunder, called 15 times.
Ambition of Forgery, bewildering 15 times.
Will of Tread, tempered 15 times.
A Drunken Era, awakened 65 times.
Credit Points, flowing 308,000 times.
Each breakthrough is a transformation:
Level 20: Instinct of Plunder ×5, Credit Points ×4000
Level 30: Instinct of Plunder ×10, Credit Points ×8000
Level 40: A Drunken Era ×3, Ambition of Forgery ×6, Credit Points ×16000
Level 50: A Drunken Era ×7, Ambition of Forgery ×9, Credit Points ×40000
Level 60: A Drunken Era ×20, Will of Tread ×6, Credit Points ×80000
Level 70: A Drunken Era ×35, Will of Tread ×9, Credit Points ×160000
A Drunken Era can be found in the Pinocconi Grand Theater’s condensation.